Hey there Cutie Club! We’ve got several updates this week 🙂
Entering a forest now shows an overlay to give more ambience in addition to the forest sounds created by Dale. Check it out in the gif below 🙂
Originally all the spawn data was configured via XML files. The issue with this was constantly having to switch back and forth from your text editor and Tiled to figure out placement. Now we’ve moved all the data into Tiled so that spawn points can be placed visually and configured directly inside the Tiled map editor.
Last week we said we were still working on the items tree for alchemy transmutation. Sebastien has been working hard on finalising things. He’s going a bit crazy but is nearly finished. Check out some of the item flow diagrams below.
Sebastien will be continuing to finalise items while I’m adding more smaller features to the demo to improve the shiny factor. More updates next week 🙂