Alchemic Blog

Development Log #8

Author   Thomas Cashman | Posted On   February 20th 2019 | Category   Development Log

Hey there Cutie Club,

We’ve been super busy doing a lot of writing and content planning for the game but we wanted to share some of the progress we’ve been making.

Designing Wimba Island

We’ve settled on a near-final layout of the island and the different environments that appear there. We still need to test if the scale allows for a good balance of exploration and Jelly raising but already we can see the size of the island compared to the alpha.

Building the Village

The Village is located to the south of the island and is where all the villagers can be found going about their lives. From the general store, to the local inn, there’s plenty of people to meet and things to do. Sebastien has been working on the designs on the buildings. Based on the backstory of the world (more on that in a later post!), the buildings are designed to look like they’ve been refurbished and patched up over the years.

Mod Preparation

Tom (me!) has been busy finalizing the engine architecture to begin building the game content and to also finalise the modding system. While the modding API already existed in the alpha, the engine was limited to running only the core game files which used the API. Soon, the game will be able to load multiple mods at once.

What’s next?

We’re still extending the modding tools to work as a standalone application and extending the data validation to prevent game crashes caused by bad game data/configuration. Once the village is done, we’ll be designing the other environment types in the world.

As always, make sure to follow @alchemiccutie and @CIRCLE_Ent for future updates.