Alchemic Blog

Development Log #10

Author   Thomas Cashman | Posted On   March 28th 2019 | Category   Development Log

Hey there Cutie Club,

We’ve been busy since the last update building out Wimba Island. Over 200 Tiled maps will make up the island so we have a lot of work ahead of us!

From rough sketch to Tiled

Sebastien started off with a sketch of the island, then split it into images and imported them as image layers in Tiled. The first pass in Tiled was to do a quick fill of the terrain and allow us to see a rough version of the island and remove the image layers so that we could explore the island in-game. Now, we’re focusing on building out the village and plains where the game starts.

Without spoiling too much, here’s a section of that initial sketch showing where the game starts 🙂

To put it in perspective, this area is only 1/16th of the entire island. There are many environment types and locations to explore but you’ll have to wait for later blog posts to learn find out more! (hey that rhymes!)

What’s next?

After re-working a lot of the UI to improve readability on the Switch’s screen size, Tom is now starting to port the engine. This is going to be a lot of work but hopefully we’ll have a build running (in some form) by May 🙂 Sebastien will be continuing on the Tiled maps while also working on new tiles needed for locations around the island.

As always, make sure to follow @alchemiccutie and @CIRCLE_Ent for future updates.