Alchemic Blog

Play Alchemic Cutie at EGX London and EGX Berlin 2019

Author   Thomas Cashman | Posted On   September 29th 2019 | Category   Announcement

Hey there Cutie Club, We’re excited to announce that we’ll be showing Alchemic Cutie at EGX London and EGX Berlin this year! If you haven’t gotten a ticket yet, there’s still time…but move fast, they’re starting to run low! πŸ™‚ Tickets for EGX London (Oct 17th – 20th 2019)Tickets for EGX Berlin (Nov 1st – […]

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Development Log #13

Author   Thomas Cashman | Posted On   July 28th 2019 | Category   Development Log

Hey there Cutie Club, We have some updates to share today! Environment Interaction First off, we’ve been working on introducing alchemy to the environment to bring more fun to the game world. Every season will have different environment objects to play your flute on and find crystals. New Flute Mechanics Speaking of flute playing, we’ve […]

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JellyCast #04: Coding Cutie

Author   Thomas Cashman | Posted On   July 9th 2019 | Category   JellyCast

Hey there Cutie Club, It’s been a while since we’ve recorded a JellyCast so here’s a new cast where we talk about what we’ve been working on. In the video you can also catch a small preview of Wimba Island πŸ˜‰ And if you’re interested in game programming, Sebastien prompted me into a 20 minute […]

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Development Log #12

Author   Thomas Cashman | Posted On   June 28th 2019 | Category   Development Log

Hey there Cutie Club, We’ve been busy the past few months working hard on the game and we have a lot of updates to share today! πŸ™‚ New Logo After a lot of feedback and revisions, we’ve updated the game logo! Our new logo is a lot more readable and 200% cuter. Check it out […]

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Development Log #11

Author   Thomas Cashman | Posted On   April 16th 2019 | Category   Development Log

Hey there Cutie Club, We’ve been busy with development and have several updates to share today πŸ™‚ End of Alpha We’ll be closing sign ups to the alpha build on Monday 22nd April. We ended updates to the alpha in March as we started working on the next stage of development. Thank you to everyone […]

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Development Log #10

Author   Thomas Cashman | Posted On   March 28th 2019 | Category   Development Log

Hey there Cutie Club, We’ve been busy since the last update building out Wimba Island. Over 200 Tiled maps will make up the island so we have a lot of work ahead of us! From rough sketch to Tiled Sebastien started off with a sketch of the island, then split it into images and imported […]

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Development Log #9

Author   Thomas Cashman | Posted On   March 7th 2019 | Category   Development Log

Hey there Cutie Club, We’re still busy doing a lot of work behind the scenes in preparation for the beta but we’ve got some updates! Environment Tilesets Sebastien has been hard at work finishing off the tilesets for the different environments on Wimba Island. He’s also done a lot of recoloring to make everything look […]

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Development Log #8

Author   Thomas Cashman | Posted On   February 20th 2019 | Category   Development Log

Hey there Cutie Club, We’ve been super busy doing a lot of writing and content planning for the game but we wanted to share some of the progress we’ve been making. Designing Wimba Island We’ve settled on a near-final layout of the island and the different environments that appear there. We still need to test […]

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An Egg-y New Year

Author   Thomas Cashman | Posted On   January 20th 2019 | Category   Development Log

Hey there Cutie Club, It’s time for the first feature update of 2019! And it’s already live on itch.io πŸ™‚ Jelly Eggs When Jellies fall in love they now make eggs! The eggs need time to hatch and can be tracked in your notebook with your Jellies. Jelly Pouch Bags now have a Jelly pouch! […]

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Happy holidays & a cutie Christmas!

Author   Thomas Cashman | Posted On   December 21st 2018 | Category   Announcement

Hey there Cutie Club, It’s been a busy year with launching the alpha, exhibiting atΒ many, many conferences and partnering with CIRCLE Entertainment to bring the game to PC, Mac, Linux, Nintendo Switch and other consoles next year. Alpha++ We’ve been updating the alpha since August with a lot of features and fine-tuning the gameplay. However, […]

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