Alchemic Blog

Alchemic Cutie joins the Indie MegaBooth @ PAX East 2020

Author   Thomas Cashman | Posted On   February 11th 2020 | Category   Announcement

We’re excited to announce that Alchemic Cutie is joining the Indie MegaBooth at PAX East 2020! 🙂 Stop by booth 21051 on Saturday 29th February or Sunday 1st March to play our latest demo. There is an awesome lineup of games at the Indie MegaBooth throughout the show so make sure to stop by each […]

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Happy new year!

Author   Thomas Cashman | Posted On   January 1st 2020 | Category   Uncategorized

Hey there Cutie Club, We hope you had a good 2019 and have an even better 2020 🙂 We have a few quick updates today. Jelly Traits & Abilities We’ve been working on updates to Jelly traits and have finalised all 32(!) possible traits a Jelly can have. Every Jelly can have up to 3 […]

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Santa left an early present

Author   Thomas Cashman | Posted On   December 20th 2019 | Category   Announcement

Hey there Cutie Club, It looks like Santa has stopped by Wimba Island early. He left Finn a Jelly egg for Christmas and Finn needs help looking after it. So he’s asked our Discord community to help raise it! Finn will post updates on the egg every few hours with a guess of when he […]

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Development Log #14

Author   Thomas Cashman | Posted On   November 24th 2019 | Category   Development Log

Hey there Cutie Club, After EGX Berlin (and London) we’re finally back into development and already have some updates to share 🙂 Weather System We’ve added a weather system into the game. Depending on the time of year, Wimba Island can be prone to different types of weather. On top of that, different types of […]

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Goodbye London, Hello Berlin

Author   Thomas Cashman | Posted On   October 25th 2019 | Category   Announcement

Hi Cutie Club, Thanks to everyone who stopped by our booth at EGX London last week! We had a great time and are overwhelmed with all the positive feedback we’ve gotten. Our booth had cute artwork created by Ilka Hesche and we were busy every day of the show! Next week we’ll be showing the […]

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Play Alchemic Cutie at EGX London and EGX Berlin 2019

Author   Thomas Cashman | Posted On   September 29th 2019 | Category   Announcement

Hey there Cutie Club, We’re excited to announce that we’ll be showing Alchemic Cutie at EGX London and EGX Berlin this year! If you haven’t gotten a ticket yet, there’s still time…but move fast, they’re starting to run low! 🙂 Tickets for EGX London (Oct 17th – 20th 2019)Tickets for EGX Berlin (Nov 1st – […]

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Development Log #13

Author   Thomas Cashman | Posted On   July 28th 2019 | Category   Development Log

Hey there Cutie Club, We have some updates to share today! Environment Interaction First off, we’ve been working on introducing alchemy to the environment to bring more fun to the game world. Every season will have different environment objects to play your flute on and find crystals. New Flute Mechanics Speaking of flute playing, we’ve […]

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JellyCast #04: Coding Cutie

Author   Thomas Cashman | Posted On   July 9th 2019 | Category   JellyCast

Hey there Cutie Club, It’s been a while since we’ve recorded a JellyCast so here’s a new cast where we talk about what we’ve been working on. In the video you can also catch a small preview of Wimba Island 😉 And if you’re interested in game programming, Sebastien prompted me into a 20 minute […]

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Development Log #12

Author   Thomas Cashman | Posted On   June 28th 2019 | Category   Development Log

Hey there Cutie Club, We’ve been busy the past few months working hard on the game and we have a lot of updates to share today! 🙂 New Logo After a lot of feedback and revisions, we’ve updated the game logo! Our new logo is a lot more readable and 200% cuter. Check it out […]

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Development Log #11

Author   Thomas Cashman | Posted On   April 16th 2019 | Category   Development Log

Hey there Cutie Club, We’ve been busy with development and have several updates to share today 🙂 End of Alpha We’ll be closing sign ups to the alpha build on Monday 22nd April. We ended updates to the alpha in March as we started working on the next stage of development. Thank you to everyone […]

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