Alchemic Blog

Development Log #7

Author   Thomas Cashman | Posted On   August 13th 2018 | Category   Development Log

Hey there Cutie Club! We have several updates this week as we’re putting the final touches on our alpha build for Gamescom. Jelly Meter Trends We’ve added trend indicators to the jelly’s energy, hunger and happiness icons to make managing these stats easier. Interactable Objects We noticed at previous events that people would try to […]

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Alchemic Cutie @ Gamescom 2018

Author   Thomas Cashman | Posted On   August 8th 2018 | Category   Announcement

We’re excited to reveal that we’ll be part of the Indie Arena Booth at Gamescom this year! πŸ™‚ From August 21st – 25th, players can come by the booth and check out the Alchemic Cutie alpha demo. There’ll be over 80 amazing games to play at the Indie Arena Booth so make sure to visit […]

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Development Log #6

Author   Thomas Cashman | Posted On   August 6th 2018 | Category   Development Log

Hey there Cutie Club! We’ve been working on a lot of bug fixes the past week but there’s some updates to share and some info on our private alpha… Alchemic Cutie on Steam If you missed our update over the weekend, Alchemic Cutie is now on Steam πŸ™‚ Make sure to add the game to […]

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Alchemic Cutie on Steam

Author   Thomas Cashman | Posted On   August 4th 2018 | Category   Announcement

Hey there Cutie Club! We’ve finally got our Steam page set up so if you’re looking forward to the game coming out, make sure to add us to your wishlist! πŸ™‚ Alchemic Cutie on Steam

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Alchemic Cutie @ EGX 2018

Author   Thomas Cashman | Posted On   August 3rd 2018 | Category   Announcement

We’ve got a big announcement today! Alchemic Cutie will be playable at EGX 2018Β πŸ™‚ We’ll be bringing the game to the NEC, Birmingham on 20th – 23rd September. Come visit us at booth RZ12 inΒ the Rezzed Zone, play our alpha demo and pick up some Alchemic Cutie goodies. There’ll be a load of awesome games […]

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JellyCast #02: Cutie Conferences

Author   Thomas Cashman | Posted On   August 2nd 2018 | Category   JellyCast

Hey there Cutie Club! We have a whole new episode of the JellyCast for you πŸ™‚ In the latest episode, we talk about the current development status and also give some advice for exhibiting your game at games conferences. If you missed the first episode, you can check it out here. P.S. If you haven’t […]

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Development Log #5

Author   Thomas Cashman | Posted On   July 30th 2018 | Category   Development Log

Hey there Cutie Club! We’ve got a small update this week due to a super secret project we were working on… Camera Overhaul We decided to rewrite the camera movement to improve visibility of where your character is moving towards. The two gifs below show how the old and new cameras work. We’ll play test […]

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Meet the Team: Sebastien Vakerics

Author   Thomas Cashman | Posted On   July 26th 2018 | Category   FAQ

Sebastien Vakerics is the lead artist and designer for Alchemic Cutie. He is responsible for making sure things look nice. When Sebastien isn’t working on artΒ or design, he pesters Tom with new ideas to implement in the game. He currently lives in the south-eastern United States. Sebastien’s interest in video games started with his first […]

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Development Log #4

Author   Thomas Cashman | Posted On   July 24th 2018 | Category   Development Log

Hey there Cutie Club! We’ve got several updates this week πŸ™‚ Forest Ambience Entering a forest now shows an overlay to give more ambience in addition to the forest sounds created by Dale. Check it out in the gif below πŸ™‚ Spawn data workflow improvement Originally all the spawn data was configured via XML files. […]

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Meet the Team: Thomas Cashman

Author   Thomas Cashman | Posted On   July 18th 2018 | Category   FAQ

Thomas Cashman is the chief code conjurer and project manager for Alchemic Cutie. He is responsible for building the game engine and generally making sure things work. Tom can also be found exhibiting the game at different conferences around Europe such as Quo Vadis, Digital Dragons, EGX, and Gamescom, among others. While he was born […]

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