Hey there Cutie Club! We have several updates this week as we’re putting the final touches on our alpha build for Gamescom. Jelly Meter Trends We’ve added trend indicators to the jelly’s energy, hunger and happiness icons to make managing these stats easier. Interactable Objects We noticed at previous events that people would try to […]
We’ve got a big announcement today! Alchemic Cutie will be playable at EGX 2018Β π We’ll be bringing the game to the NEC, Birmingham on 20th – 23rd September. Come visit us at booth RZ12 inΒ the Rezzed Zone, play our alpha demo and pick up some Alchemic Cutie goodies. There’ll be a load of awesome games […]
Hey there Cutie Club! We have a whole new episode of the JellyCast for you π In the latest episode, we talk about the current development status and also give some advice for exhibiting your game at games conferences. If you missed the first episode, you can check it out here. P.S. If you haven’t […]
Hey there Cutie Club! We’ve got a small update this week due to a super secret project we were working on… Camera Overhaul We decided to rewrite the camera movement to improve visibility of where your character is moving towards. The two gifs below show how the old and new cameras work. We’ll play test […]
Sebastien Vakerics is the lead artist and designer for Alchemic Cutie. He is responsible for making sure things look nice. When Sebastien isn’t working on artΒ or design, he pesters Tom with new ideas to implement in the game. He currently lives in the south-eastern United States. Sebastien’s interest in video games started with his first […]
Hey there Cutie Club! We’ve got several updates this week π Forest Ambience Entering a forest now shows an overlay to give more ambience in addition to the forest sounds created by Dale. Check it out in the gif below π Spawn data workflow improvement Originally all the spawn data was configured via XML files. […]
Thomas Cashman is the chief code conjurer and project manager for Alchemic Cutie. He is responsible for building the game engine and generally making sure things work. Tom can also be found exhibiting the game at different conferences around Europe such as Quo Vadis, Digital Dragons, EGX, and Gamescom, among others. While he was born […]