Alchemic Blog

Development Log #21 – Launch Content Overview

Author   Iñigo Amezua Elorrieta | Posted On   April 3rd 2021 | Category   Announcement, Development Log

Hey there Cutie Club! For a long time, especially after the Xbox announcement, many of you have asked about the content that will be playable on launch. If you haven’t been keeping up with our development logs, this post will show all that Alchemic Cutie will have to offer, but remember, Alchemic Cutie will also […]

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Development Log #20 – Cute birds, crunchy leaves and more!

Author   Iñigo Amezua Elorrieta | Posted On   December 8th 2020 | Category   Development Log

Hey there Cutie Club! We are back with some super cute news. As usual, we love making Wimba Island an enjoyable place, so this time; jelly ghosts, autumn leaves, bugs (the good ones) and even some birds came to the Island. Ghosts Everyone wants jellies to be as happy as possible, but if you treat […]

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Development Log #19 – Building Alchemic Cutie’s world with Tiled

Author   Iñigo Amezua Elorrieta | Posted On   October 24th 2020 | Category   Development Log

Hey there Cutie Club! Today our lead programmer Thomas Cashman is taking a look at Tiled and how the tool is used to build Alchemic Cutie’s Wimba Island. The tool itself is open-source and developed by @Thorbjørn. If you ever wondered what it takes to build a videogame world, or you just want to take […]

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Development Log #18 – Looking Back Into Early Development Alchemic Cutie

Author   Iñigo Amezua Elorrieta | Posted On   September 1st 2020 | Category   Development Log

Hey there Cutie Club! Today we are taking a look into the past of Alchemic Cutie, many things have changed since development started a couple years back. We will look at the changes in the world, the color palet and some of the facelifts that Wimba Island has received through the years. World Art The […]

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Development Log #17 – Cute Jelly Competitions!

Author   Iñigo Amezua Elorrieta | Posted On   July 28th 2020 | Category   Development Log

Hey there Cutie Club! We are pumped to share the Jelly Competition update, the perfect way to test your Jelly’s abilities and endurance.  Make them break a sweat and compete for cool awards, but keep in mind, other Wimba Island neighbours may try to compete too! Competitions are Season-tied events, winter related competitions will not […]

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Development Log #16 – Codex, Shortcuts, Shrines and more!

Author   Iñigo Amezua Elorrieta | Posted On   July 9th 2020 | Category   Development Log

Hey there Cutie Club! We are back with some more development news! If you’ve been keeping up with our social media stuff you may already have seen some sneak peeks of today’s updates. Anyway, it’s time for Wimba Island to receive some love. The Codex and the Cutiedex These are your best companions when it […]

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Development Log #15 – Seasons Are Here!

Author   Iñigo Amezua Elorrieta | Posted On   May 29th 2020 | Category   Development Log

Hey there Cutie Club! As you saw on the first Wholesome Direct, we’ve finished adding seasons into the game! It took a lot of work but it has really brought Wimba Island to life. Your Jellies and you will enjoy chilly mornings in winter and lazy summer days. As the seasons progress, different Jellies, resources, […]

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Development Log #14

Author   Thomas Cashman | Posted On   November 24th 2019 | Category   Development Log

Hey there Cutie Club, After EGX Berlin (and London) we’re finally back into development and already have some updates to share 🙂 Weather System We’ve added a weather system into the game. Depending on the time of year, Wimba Island can be prone to different types of weather. On top of that, different types of […]

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Development Log #13

Author   Thomas Cashman | Posted On   July 28th 2019 | Category   Development Log

Hey there Cutie Club, We have some updates to share today! Environment Interaction First off, we’ve been working on introducing alchemy to the environment to bring more fun to the game world. Every season will have different environment objects to play your flute on and find crystals. New Flute Mechanics Speaking of flute playing, we’ve […]

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Development Log #12

Author   Thomas Cashman | Posted On   June 28th 2019 | Category   Development Log

Hey there Cutie Club, We’ve been busy the past few months working hard on the game and we have a lot of updates to share today! 🙂 New Logo After a lot of feedback and revisions, we’ve updated the game logo! Our new logo is a lot more readable and 200% cuter. Check it out […]

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