Alchemic Blog

Post-EGX Development Log

Author   Thomas Cashman | Posted On   October 14th 2018 | Category   Development Log

Hey there Cutie Club, Time for a quick update after EGX πŸ™‚ EGX We had an awesome time at EGX and met so many cool people! Our booth had amazing artwork designed by Ilka Hesche and Sebastien brought a Jelly plushie that his mom made. Thank you to everyone who stopped by and played the […]

Read more


Post-Gamescom Development Log

Author   Thomas Cashman | Posted On   September 7th 2018 | Category   Development Log

Hey there Cutie Club, Time for a quick update after Gamescom and before EGX πŸ™‚ Over 400 cuties Within the first 2 weeks we’ve had over 400 people sign up to the alpha. We didn’t expect so many people! πŸ™‚ Thank you to everyone who signed up so far. If you haven’t signed up yet, […]

Read more


Development Log #7

Author   Thomas Cashman | Posted On   August 13th 2018 | Category   Development Log

Hey there Cutie Club! We have several updates this week as we’re putting the final touches on our alpha build for Gamescom. Jelly Meter Trends We’ve added trend indicators to the jelly’s energy, hunger and happiness icons to make managing these stats easier. Interactable Objects We noticed at previous events that people would try to […]

Read more


Development Log #6

Author   Thomas Cashman | Posted On   August 6th 2018 | Category   Development Log

Hey there Cutie Club! We’ve been working on a lot of bug fixes the past week but there’s some updates to share and some info on our private alpha… Alchemic Cutie on Steam If you missed our update over the weekend, Alchemic Cutie is now on Steam πŸ™‚ Make sure to add the game to […]

Read more


Development Log #5

Author   Thomas Cashman | Posted On   July 30th 2018 | Category   Development Log

Hey there Cutie Club! We’ve got a small update this week due to a super secret project we were working on… Camera Overhaul We decided to rewrite the camera movement to improve visibility of where your character is moving towards. The two gifs below show how the old and new cameras work. We’ll play test […]

Read more


Development Log #4

Author   Thomas Cashman | Posted On   July 24th 2018 | Category   Development Log

Hey there Cutie Club! We’ve got several updates this week πŸ™‚ Forest Ambience Entering a forest now shows an overlay to give more ambience in addition to the forest sounds created by Dale. Check it out in the gif below πŸ™‚ Spawn data workflow improvement Originally all the spawn data was configured via XML files. […]

Read more


Development Log #3

Author   Thomas Cashman | Posted On   July 16th 2018 | Category   Development Log

Hey there Cutie Club! Last week we were caught up creating a lot of promotional material for upcoming conventions but we still have a few development updates to share πŸ™‚ NPCs can now find their way… We had previously implemented pathfinding however there were a lot of bugs and it didn’t work so well so […]

Read more


Development Log #2

Author   Thomas Cashman | Posted On   July 9th 2018 | Category   Development Log

Hey there Cutie Club! It’s been a busy week for us. Not only did we publish our first JellyCast episode but we’ve been hard at work expanding and improving our game content. A Travelling Salesman appears… Sebastien has been drafting some sprites for our travelling salesman ‘Skeezer’. He’ll be found wandering Wimba Island with many […]

Read more


Development Log #1

Author   Thomas Cashman | Posted On   July 2nd 2018 | Category   Development Log

Hey there Cutie Club, welcome to the firstΒ weekly development blog post. Every week you can expect updates on what we’ve been working on along with some insights into the game’s content. Last week we focused on game balancing and UI improvements. Improved Jelly Management We’ve implemented a new notebook for keeping an eye on your […]

Read more