Hey there Cutie Club! We’ve got a small update this week due to a super secret project we were working on… Camera Overhaul We decided to rewrite the camera movement to improve visibility of where your character is moving towards. The two gifs below show how the old and new cameras work. We’ll play test […]
Hey there Cutie Club! We’ve got several updates this week 🙂 Forest Ambience Entering a forest now shows an overlay to give more ambience in addition to the forest sounds created by Dale. Check it out in the gif below 🙂 Spawn data workflow improvement Originally all the spawn data was configured via XML files. […]
Hey there Cutie Club! Last week we were caught up creating a lot of promotional material for upcoming conventions but we still have a few development updates to share 🙂 NPCs can now find their way… We had previously implemented pathfinding however there were a lot of bugs and it didn’t work so well so […]
Hey there Cutie Club! It’s been a busy week for us. Not only did we publish our first JellyCast episode but we’ve been hard at work expanding and improving our game content. A Travelling Salesman appears… Sebastien has been drafting some sprites for our travelling salesman ‘Skeezer’. He’ll be found wandering Wimba Island with many […]
Hey there Cutie Club, welcome to the first weekly development blog post. Every week you can expect updates on what we’ve been working on along with some insights into the game’s content. Last week we focused on game balancing and UI improvements. Improved Jelly Management We’ve implemented a new notebook for keeping an eye on your […]