Sebastien Vakerics is the lead artist and designer for Alchemic Cutie. He is responsible for making sure things look nice. When Sebastien isn’t working on art or design, he pesters Tom with new ideas to implement in the game. He currently lives in the south-eastern United States. Sebastien’s interest in video games started with his first […]
Thomas Cashman is the chief code conjurer and project manager for Alchemic Cutie. He is responsible for building the game engine and generally making sure things work. Tom can also be found exhibiting the game at different conferences around Europe such as Quo Vadis, Digital Dragons, EGX, and Gamescom, among others. While he was born […]
If you haven’t played our alpha demo at an event, you’re probably wondering what exactly is Alchemic Cutie? In the following post we’ll explore what the game will be… Game Summary Alchemic Cutie is a relaxing farming/adventure RPG set on colorful Wimba Island. While managing your farm, you’ll tame wild jellies, meet villagers and uncover […]